![]() When the Programm starts it has to 'decrypt' those data - by XORing every word with a fix value - to do that all data has to be loaded into the RAM. After some research I found out that the *.CC files are XORed archives that will hold the whole game data including - Cutscenes, Sprites, Maps, SaveGames a.s.o. Change your autoexec section this way:Įxplanation: LH stands for Load High so the programm should loads it's content into dos High Memory. :(Ĩ) Ok A google user solved this problem and gave hints within his DBT Review. When I restarted the game I mentioned this behaviour. So I've been playing for one hour on my Android device. When the WoX Intro is played it will quit with the same error. If you use special keys 'ESC' the game quits whit a 'Not enough Memory' error. It seems that you only reach the main screen when you watch the whole intro. IMGMOUNT.COM d "C:\GAME1.cue" "C:\GAME2.cue" -t isoĥ) In DBT-Manager changed the memory to 16 mb ram as the original gog_db.conf requiresħ) Ok there is still a bug. Mount c: "/storage/emulated/0/Download/MM4" I did this for both cue filesĤ) In DBT-Manager I added the following commands for autoexec.bat I changed the game1.gog to GAME1.GOG and all music\ refernces to MUSIC\. And the GAME*.GOG files as game*.gog files. I think I don't have to do that but I changed file ending of *.inst to cueģ) I opened the cue files in a text editor and mentioned that the cue file refernces the MUSIC folder as music. ![]() The *.inst files are CUE files and the *.gog files are iso or bin (don't know exactly). So I took a look at the filestructure of this gog package. The folder/file names are UpperCaseĪnd the config files refernce it as LowerCase and vice-versa. (to Download folder which seems to be the default on kitkat and DBT)Ģ) I saw a common problem when I'm using dosbox on a linux device as android is. So I solved it that way:ġ) I copied the gog folder to my android device and renamed it to MM4 which is just a good idea when you are working with shells. I don't know if any one needs this answer but today I wanted to do the same thing and had the same problems as mentioned. So: Does anyone know how to set up shortcuts / alternate configuration files for DOSBox on Android? Then you'd just have to edit the configuration file to have the correct path (the one from GOG will have the old, PC path listed, you just need to change it to your new Android path of /storage/sdcard1/Roms/DOS/Xeen). What's preferable is to find some way to recreate the shortcut that tells DOSBox to run the game with the configuration file provided by GOG. Now, you could try to run the game manually, and build your own configuration file, but that's probably really annoying. Second, the path to the game is now different, so the commands in the configuration file that launch the game won't work properly. ![]() First of all, you don't have the shortcut which tells DOSBox which configuration file to use. When you copy the install folder over to your Android device, this no longer works. This configuration file (also provided by GOG) tells DOSBox what settings to use, and has some commands that automatically launch the game. This shortcut specifically tells DOSBox to use a special configuration file (which I believe is called nf, or something like that) in the game's install directory. When you install the game on Windows, the GOG installer creates a shortcut on the desktop that runs the game. I've never used DOSBox on Android, but I have a GUESS as to what your problem might be.
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